TEHRAN (ANA)- For those who are true early birds or night owls, tackling the toughest mental tasks at times that align with their personal circadian peaks could improve their outcomes, says Cindi May, professor of psychology at the college of Charleston.
TEHRAN (ANA)- If you're keen to live a more meaningful existence, consider framing your life as a hero's journey, says a team of scientists who conducted eight studies that "point to a profound connection between the lives we live and the stories we tell".
TEHRAN (ANA)- A recent research from the University of East Anglia has found that children who are too short for their age can suffer reduced cognitive ability arising from differences in brain function as early as six months of age.
TEHRAN (ANA)- A new study led by Anglia Ruskin University has found that individuals with severe mental illness are almost twice as likely to report physical multimorbidity, emphasising the critical importance of addressing the intersection between mental and physical health.
TEHRAN (ANA)- New animal research by the Washington State University suggests that little-studied brain cells known as astrocytes are major players in controlling sleep needs and may someday help humans go without sleep for longer without negative consequences such as mental fatigue and impaired physical health.
TEHRAN (ANA)- Teaching elementary students creative literary techniques boosts problem-solving skills and resilience, according to a recent study by the Ohio State University.
TEHRAN (ANA)- A recent study by the University of Georgia’s Franklin College of Arts and Sciences revealed that participants enjoyed talking to strangers more than using their smartphones, though they did not always prioritize this preference in actual choice.
TEHRAN (ANA)- When a fragrance wafted through the bedrooms of older adults by scientists at the University of California for two hours every night for six months, memories skyrocketed.
TEHRAN (ANA)- An Iranian start-up company active in the field of computer games has been able to design and produce psychological games for five to seven-year-old children that directly and indirectly enhance their IQ.